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"But once we're kind of mid-way through the series, we start focusing more on play environment overall…and decide which Pokemon to put in based on that."Ī lot of those choices come down to what the game needs to feel more balanced and what Pokemon suit those needs, Nagashima said.
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"Near the beginning of a new series, we really try to take care to stay true to the video games that we're basing the card series on-for example, the Pokemon that were featured heavily in that video game or had a big role in the story, we'll make sure they're kind of at the center of the set we're making," Nagashima said. But the first step to creating a new set is deciding which Pokemon to use. There needs to be a mix of art styles and types of cards some need to have strong competitive potential, while others need to be appealing to collectors. Step One: Pick A PokemonĪccording to Nagashima, the most important thing when coming up with a new set of cards is variety.
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This involves a team of game designers, over 70 artists, and 19 playtesters working full time to create and execute new card series and expansions. There are three main parts to making a new Pokemon card: coming up with the idea for the card, commissioning art, and testing the card with the current TCG rules. We also talked to Satoru Inoue, the test room lead at Creatures, about how cards are playtested and how balance problems and broken cards are addressed by the team. During our tour, we spoke to Atsushi Nagashima, game director for the TCG, and Mitsuhiro Arita, a longtime freelance illustrator responsible for over 500 Pokemon cards-including the infamous holographic Charizard card-about how cards are conceived and then illustrated. We had a chance to tour Creatures Inc.'s Tokyo, Japan office in 2018 to learn about the process of creating Pokemon cards. But the company is also responsible for much of the Pokemon Trading Card Game, which consistently sees new series and expansions after over 20 years. The developer has worked on spin-off Pokemon games for years, starting with Pokemon Stadium in 1998 and the more recent Detective Pikachu on 3DS-as well as 3D Pokemon models for various games, including Super Smash Bros. is an often-overlooked arm of the Pokemon machine.
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